v02a – Final release version!
24XX: DIRE PULSE » Devlog
Just a few minor tweaks, but I'm now calling it done (pending playtesting!)
- Changed "{Exo-Rig} implant" to "{Exo-Rig} part" in character profession list – "implant" was a leftover from an unnecessarily complicated early version
- Swapped the first two paragraphs under ENEMIES – one of them is still a repeat of something on the previous page, but I don't have any other content to go there right now so whatever
- Tweaked numbers of enemies in mobs up a bit – more enemies = more $CRAP
- Added "& weapon" to the Humanoid enemies to indicate you should give them a weapon – I'm annoyed about losing the verbs, but whatever (should say "roll for Exo-Rig & pick weapon")
- Changed "roll Drone type" to "pick Drone type" – there's no table for that, just a list!
- Clarified "Must destroy all" in Boss component generator
- Changed "repair" in "repair nano-bot lab" mission to "refit" – this shouldn't require MANTIS gear; refitting is hopefully a broad enough verb it'll cover a variety of possible solutions
- Couple of other minor word changes – no real reason
Files
24XX DIRE PULSE v02a.pdf 4.5 MB
Dec 07, 2020
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24XX: DIRE PULSE
Corporate industrialpunk soulslike (24XX)
Status | Released |
Category | Physical game |
Author | zebramatt84 |
Tags | 2400, microgame, souls, Souls-like, surge, Tabletop role-playing game |
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